Some thoughts on the future of PHP - will it become the first dynamic, dynamic language, a victim of the VMs and the growing popularity of Ruby and Python.
Recycling mouse energy to drive our 'standy-hungry' entertainment systems.
Building an Apple Wii out of iPod Casual Games, the upcoming iTV and the Apple Remote.
Proposing a single-sign-on for Casual games
How the Item Model of micro-payments for in-game items has found a real world outlet, and what this could me for Web 2.0 and Social Software.
How the Wattson combines iPod style, ubicomp and educational, sustainable ethics in one sleek coffee-table device.
How the Xbox360 and LiveArcade could signal the end for the current Casual Games business model, specifically try-before-you-buy.
How skill gaming can make the most of the Item Model in Virtual Worlds.
A bit more information about ecolocal.co.uk, an aggregated local news, health and eco-friendly ideas website for the UK
ecolocal is a local news website for you to share news and events designed to help us all live a healthier, eco-friendly lifestyle.
Creating a domain specific language for PHP, codenamed Happy Hacking
Casual Game Review: New Star Soccer 3
What happens when your MMORPG for kids meets real world economics.
A look at the similarities between web 2.0, social software websites like digg.com and browser based, passive gaming websites like travian.com
Playsh, twisted and web game programming.
How browser-based, online web games can become immersive if they work passively, fitting themselves into your daily routine.
The casual games industry is full of clones but are we about to see a similar clone problem spreading to the MMO space?
Sony recently annouced that the PSP will be patched to support Flash games. Now the PSP looks set to become the first truly portable casual gaming platform.
What PHP can do to win back mind-share in the face of new web programming frameworks like Ruby on Rails and Django.
A look at the rise and (subjective) fall of dynamic languages like PHP, Python, Perl and Ruby on Rails.
Thoughts about the way games like Spore can learn from web 2.0 community building for a more engaging breed of gameplay.
Further notes from the recent Casualities conference in Amsterdam.
Notes from the recent Casualities conference in Amsterdam.
If Ning is a social playground, a place to create your own social apps on the internet, then then need to take a look at Bunchball.
The story behind the making of de_dust and de_dust2
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