PHP is the new Classic

Some thoughts on the future of PHP - will it become the first dynamic, dynamic language, a victim of the VMs and the growing popularity of Ruby and Python.

Eco Mouse Miles

Recycling mouse energy to drive our 'standy-hungry' entertainment systems.

Apple Wii

Building an Apple Wii out of iPod Casual Games, the upcoming iTV and the Apple Remote.

Casual Games Identity

Proposing a single-sign-on for Casual games

Casual Games, Social Software and now Real Life at Suttree - Real Artists Ship

How the Item Model of micro-payments for in-game items has found a real world outlet, and what this could me for Web 2.0 and Social Software.

Wattson at Suttree - Real Artists Ship

How the Wattson combines iPod style, ubicomp and educational, sustainable ethics in one sleek coffee-table device.

Beep, beep, beep, beeeep at Suttree - Real Artists Ship

How the Xbox360 and LiveArcade could signal the end for the current Casual Games business model, specifically try-before-you-buy.

The Item Model at Suttree - Real Artists Ship

How skill gaming can make the most of the Item Model in Virtual Worlds.

ecolocal.co.uk at Suttree - Real Artists Ship

A bit more information about ecolocal.co.uk, an aggregated local news, health and eco-friendly ideas website for the UK

ecolocal | Find out about healthy living across the UK

ecolocal is a local news website for you to share news and events designed to help us all live a healthier, eco-friendly lifestyle.

PHP-DSL cont. at Suttree - Real Artists Ship

Creating a domain specific language for PHP, codenamed Happy Hacking

Casual Game Review: New Star Soccer 3

Casual Game Review: New Star Soccer 3

The Robin Hood of Neopets

What happens when your MMORPG for kids meets real world economics.

Casual Games =~ Social Software

A look at the similarities between web 2.0, social software websites like digg.com and browser based, passive gaming websites like travian.com

/usr/bin/playsh

Playsh, twisted and web game programming.

Casual Gaming, Passive Gaming

How browser-based, online web games can become immersive if they work passively, fitting themselves into your daily routine.

Casual Game MMOs

The casual games industry is full of clones but are we about to see a similar clone problem spreading to the MMO space?

Casual Games and Flash on the Sony PSP

Sony recently annouced that the PSP will be patched to support Flash games. Now the PSP looks set to become the first truly portable casual gaming platform.

Php-dsl

What PHP can do to win back mind-share in the face of new web programming frameworks like Ruby on Rails and Django.

The mass amateurisation of everything, in code

A look at the rise and (subjective) fall of dynamic languages like PHP, Python, Perl and Ruby on Rails.

Game Darwinism, Spore

Thoughts about the way games like Spore can learn from web 2.0 community building for a more engaging breed of gameplay.

Casuality Amsterdam

Further notes from the recent Casualities conference in Amsterdam.

casualities

Notes from the recent Casualities conference in Amsterdam.

Sociable games

If Ning is a social playground, a place to create your own social apps on the internet, then then need to take a look at Bunchball.

Turning to dust at Suttree, Elixir for Immortal Baboon

The story behind the making of de_dust and de_dust2

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Duncan Gough

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